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Node Class

[This is preliminary documentation and is subject to change.]

A Node in the Simulation is a point that is connected with other points with INodeConnection
Inheritance Hierarchy

Namespace:  TrafficSimulation.Simulation.Engine.Environment
Assembly:  TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
Syntax
public class Node : SimulationBase, INode, ISimulationBase

The Node type exposes the following members.

Constructors
  NameDescription
Public methodNode
Initializes a new instance of the Node class.
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Properties
  NameDescription
Public propertyId
The id of the Object
(Inherited from SimulationBase.)
Public propertyNodeConnections
Gets or sets the adjacent node connections.
Public propertyNodeType
The type of the node.
Public propertyX
X coordinate of a node
Public propertyY
Y coordinate of a node
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Methods
  NameDescription
Public methodAddNodeConnection
Adds a node connection where this node is either start or end node.
Public methodEquals
Equals Implementation
(Inherited from SimulationBase.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
GetHashCode impelementation
(Inherited from SimulationBase.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
ToString Implementation
(Inherited from SimulationBase.)
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See Also