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SimulationEngine Class

[This is preliminary documentation and is subject to change.]

The Main Class of the Simulation. Thats where all the magic happens.
Inheritance Hierarchy
SystemObject
  TrafficSimulation.Simulation.EngineSimulationEngine

Namespace:  TrafficSimulation.Simulation.Engine
Assembly:  TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
Syntax
public class SimulationEngine : IEngine

The SimulationEngine type exposes the following members.

Constructors
  NameDescription
Public methodSimulationEngine
Initializes a new instance of the SimulationEngine class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInit
Initalizes the Simulation.
Public methodIsStarted
Determines whether this instance is started.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetCarDefect
Sets the car defect.
Public methodStart
Starts the simulation.
Public methodStep
Simulates a single step.
Public methodStop
Stops the simulation.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also