 | RouteNextConnection Method |
[This is preliminary documentation and is subject to change.]
Returns the next node on this connection
Namespace:
TrafficSimulation.Simulation.Engine.Environment
Assembly:
TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
Syntaxpublic INodeConnection NextConnection(
INodeConnection currentConnection
)
Public Function NextConnection (
currentConnection As INodeConnection
) As INodeConnection
public:
virtual INodeConnection^ NextConnection(
INodeConnection^ currentConnection
) sealed
abstract NextConnection :
currentConnection : INodeConnection -> INodeConnection
override NextConnection :
currentConnection : INodeConnection -> INodeConnection Parameters
- currentConnection
- Type: TrafficSimulation.Simulation.Engine.EnvironmentINodeConnection
[Missing <param name="currentConnection"/> documentation for "M:TrafficSimulation.Simulation.Engine.Environment.Route.NextConnection(TrafficSimulation.Simulation.Engine.Environment.INodeConnection)"]
Return Value
Type:
INodeConnection
null if that was the last node
Implements
IRouteNextConnection(INodeConnection)
See Also