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NodeConnection Class

[This is preliminary documentation and is subject to change.]

Represents a connections between two nodes.
Inheritance Hierarchy
SystemObject
  TrafficSimulation.Simulation.EngineSimulationBase
    TrafficSimulation.Simulation.Engine.EnvironmentNodeConnection

Namespace:  TrafficSimulation.Simulation.Engine.Environment
Assembly:  TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
Syntax
public class NodeConnection : SimulationBase, 
	INodeConnection, ISimulationBase

The NodeConnection type exposes the following members.

Constructors
  NameDescription
Public methodNodeConnection
Constructor
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Properties
  NameDescription
Public propertyConnectionOrientation
Gets the orientation of a connection.
Public propertyCost
Gets the cost of the connection
Public propertyEndNode
The end node
Public propertyId
The id of the Object
(Inherited from SimulationBase.)
Public propertyLength
The length of the connection in m
Public propertyPlaceables
List of placebles currently placed on this connection
Public propertyStartNode
The start node
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Methods
  NameDescription
Public methodEquals
Equals Implementation
(Inherited from SimulationBase.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
GetHashCode impelementation
(Inherited from SimulationBase.)
Public methodGetParallelDistance
Gets the distance to a parallel connection.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsParallelTo
Returns true if a connection is parallel to this connection
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
ToString Implementation
(Inherited from SimulationBase.)
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See Also