 | IShortestPathGetRoute Method |
[This is preliminary documentation and is subject to change.]
Gets the shortest route.
Namespace:
TrafficSimulation.Simulation.Engine.PathCalculation
Assembly:
TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
SyntaxIRoute GetRoute(
List<INode> nodes,
List<INodeConnection> connections,
INode startNode,
INode endNode
)
Function GetRoute (
nodes As List(Of INode),
connections As List(Of INodeConnection),
startNode As INode,
endNode As INode
) As IRoute
IRoute^ GetRoute(
List<INode^>^ nodes,
List<INodeConnection^>^ connections,
INode^ startNode,
INode^ endNode
)
abstract GetRoute :
nodes : List<INode> *
connections : List<INodeConnection> *
startNode : INode *
endNode : INode -> IRoute
Parameters
- nodes
- Type: System.Collections.GenericListINode
The nodes. - connections
- Type: System.Collections.GenericListINodeConnection
The connections. - startNode
- Type: TrafficSimulation.Simulation.Engine.EnvironmentINode
The start node. - endNode
- Type: TrafficSimulation.Simulation.Engine.EnvironmentINode
The end node.
Return Value
Type:
IRoute[Missing <returns> documentation for "M:TrafficSimulation.Simulation.Engine.PathCalculation.IShortestPath.GetRoute(System.Collections.Generic.List{TrafficSimulation.Simulation.Engine.Environment.INode},System.Collections.Generic.List{TrafficSimulation.Simulation.Engine.Environment.INodeConnection},TrafficSimulation.Simulation.Engine.Environment.INode,TrafficSimulation.Simulation.Engine.Environment.INode)"]
See Also