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VehiclePhysics Class

[This is preliminary documentation and is subject to change.]

The physics of a vehicle
Inheritance Hierarchy
SystemObject
  TrafficSimulation.Simulation.Engine.VehicleHandlingVehiclePhysics

Namespace:  TrafficSimulation.Simulation.Engine.VehicleHandling
Assembly:  TrafficSimulation.Simulation.Engine (in TrafficSimulation.Simulation.Engine.dll) Version: 1.0.0.2 (1.0.0.2)
Syntax
public class VehiclePhysics

The VehiclePhysics type exposes the following members.

Constructors
  NameDescription
Public methodVehiclePhysics
ctor
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Properties
  NameDescription
Public propertyLength
Gets the length.
Public propertyMaxAccelelration
Gets the maximum accelelration.
Public propertyMaxDeceleration
the maximum deceleration of a vehicle
Public propertyMaxVelocity
Gets the maximum velocity.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also